

Lightweight and configurable save manager.
Customize how and when new saves will be created.
> Autosave Triggers - Select the game events triggering autosave creation
> Timed Autosave - Created in Gamemode after a certain amount of time
> Interval Full Save - Permanent save created every X number of autosaves.
> Save Cooldown - Prevents save creation within X number of minutes.
> Save Requirements - Prevents save creation while in combat or at low health.
See "Configuration" section for full feature list.
Note: As in the vanilla game, creating a new save may cause a brief stutter.


Configurable via the in game "Gameplay Options" menu.
GENERAL
> Autosave Timer - Number of minutes between Simple Save Manager timed autosaves
> Full Save Interval - Number of autosaves after which a permanent save will be created
> Notifications - Toggle messages notifying the user of Simple Save Manager behaviour
SAVE TRIGGERS
Select which game events will trigger an autosave.
These are disabled by default, you should configure them after installing the mod.
> Level-Up - Save on level-up
> Quest - Save on quest completion
> Location - Save on location discovery
> Survey - Save on survey completion
> Combat - Save after the player exits combat
> Crafting - Save on crafting item
> Research - Save on research completion
> Digilock - Save on successful digilock pick
> Pickpocket - Save on successful pickpocket
> Sleep/Wait - Save on exiting the Sleep/Wait menu
> Travel - Save on fast travel or load door use
SAVE REQUIREMENTS
> Cooldown - Prevent autosaves created within X number of minutes of each other
> Health Threshold - Prevent autosaves while player is below health threshold
> Combat State - Prevent autosaves while player is in combat

Installs like any other mod, manually or using a mod manager.
Recommended to disable the vanilla "Save on Rest/Sleep/Travel" options while using this mod.
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